Project duration: 2011 (3 Months)
Rio Tinto - Sports innovation Challenge
Chris Natt, Edward Horsford (Technical Support), Joel Trotter, Gaurav Raut
2012 | Work-In-Progress Show, RCA
Pulse - An interactive sports environment and online system designed to motivate users based on their existing achievements and connecting them to their future selves.
Falls constitute one of the most common and preventable causes of trauma associated with aging. Pulse takes a look at how lasting habits might be formed in early life to support the better development of bones through nutrition and exercise.
Medical advances allow us to live longer, but the additional years are often at the expense of a reduced quality of life and independence. Falls constitute one of the most common and preventable causes of trauma associated with aging. Every year, they affect one in every 3 people aged 65 and over.
Pulse is an interactive sports environment and online service that aims to encourage people to maintain a more active lifestyle as a form of preventative therapy. The sports environment is a low cost system that allows users to record and challenge themselves based on existing achievements. The exercise statistics can be accessed online and put into context by an avatar - a visual of your future self that helps deepen an understanding of the impact of lifestyle choices. This motivates people on many different levels to invest in their future self.
The design aims to be inclusive to all with the long-term possibility to extend the healthy human lifespan.
Over the course of the project the team made contact with many individuals of varying ability including some in the early stages of dementia, This user centered design perspective allowed us to take on board multiple perspectives of older individuals and the support network that surrounds them. It is from these insights we chose to develop Pulse. We would like to deeply thank all the individuals who took the time to share their experiences with us.